The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). it really stacks up over the 5/6 process steps to make a rocket. But for some other parts of the bus you can easily do 6 belts next to each other In essence this means that an n-n balancer is not a functional n-(n-1) balancer. The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. All trademarks are property of their respective owners in the US and other countries. 3 is not wise since it is hard to tap properly and rebalance. I kinda disagree on steel. We have located 2 bus terminals and one bus stop in Hamburg. - I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). Do you just want to finish the game, or do you plan on continuing after the rocket? Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. Hamburg, Bremen Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. Espaol - Latinoamrica (Spanish - Latin America). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. - I dont make any two buses identical unless Im following a blueprint for some starter base. Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. Some players eventually phase out the main bus entirely in favor of robots. The following are 2 designs for a split-off off a 2-wide bus (by reddit user /u/unique_2). Due to the design of the whole base, there are 4 main rails that come in from each direction and pass through a big lane junction. The Steam Community of Rust shared some insights on how to design and build your main bus. These balancers can balance evenly between any inputs and any outputs. 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. I have made about two lines of iron and copper in my last few vanilla games. Sulfuric Acid: Used for both batteries and Processing Units (Blue Circuits). Some people build these assemblies off to the side, or transport these products by train as they run out of space near the beginnings of their factory. - Split off iron in two places (for throughput), and a half-belt of green circuits. Steel is usually the one I'm short on. So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. Assembly lines are best placed so that they run perpendicular to the Main Bus. It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. This page was last edited on 31 August 2020, at 10:02. Balancers that are input balanced take evenly from all input belts/belt lanes. When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. 4 iron and 4 copper is fine. This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. Aarhus, Berlin You're going to need more than a single belt of iron and copper. Glad you found it useful! Definitely 4 green circuits. Universal balancers solve this issue by having the back-looping built in. How many main lines of base resources( copper. If you don't find any maps or scenarios you enjoy, you can create your own with the in-game Map Editor, place down entities, enemies, and terrain in any way you like, and even add your own custom script to make for interesting gameplay. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. Valve Corporation. I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. by Hannu Wed Jan 30, 2019 7:28 am, Post However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. 0eNqlld1qhDAQhV+lzHUsxv/6DPsGpRTdDUvAjRLjUhHfvaPWVTBbMu1VcPR8OTOTMQOUVScaLZWBfAB5rlUL+fsArbyqoppipm8E5HCX2nQYYaCK2xRYvvAiGBlIdRFfkPOREZSnnTKwKqURt01mdKHaptbGK0VlduLwP+Jo/GAglJFGiiX1+aH/VN2tFBqTejA6VOirrnFdKAyaukVhraZ9EeYFDHpc0NFqo+5M000bHsABAewTuCHFMCeAo2fVPGAfVAsl/kM9+WZPqifuEmd3KxUPHVykFuflXWKBpu5Q7gzNtkloKmkMxo44/zVec7cg3qitCGwU7lMxVjOcuyTEfxLyrYiA2j27k9DBif+rkYg8lS6Hk8f0oXTiJsQO2suWUhpoP0oZofJIwJ/u/IPOdxcQg6pA7xiLvBnyMl0ad6HbZZSyNOBZmPhhNI7frCw6ag==, 0eNqdld9qgzAUxl9lnOs4TBq19Rl6tdsxhrahBGyUGMuK+O476jqFxpGzq+DR75fv/DHpoaw61VhtHOQ96FNtWsjfe2j1xRTVGHP3RkEON21dhxEGpriOgfmLSMLAQJuz+oKcD8yj1E5dF5mzhWmb2rqoVJVbiYVXvLXtcaXckZRvK6UcPhgo47TTas57erh/mu5aKosZ/ao7VNiLrXGdnTNo6haFtRk3RVgkGNxxQTsPD3Xnmm5M8gksCOCYwN1RDHMCWBLAFG7yjwrzBazNBjfdmrhNKg4gnLVVp/ld6oFmwdDYyxQe5j7cKA82elimvqm0cxh7xsWvyaOeHgSP6R0PaQznwQnz4CJyEZIw/0k49ua7o06Mv2wywEn8p5GEfDYE1T2lHw1B3IzYT3/Z9pQGCi/iQKg8EvDon66mfHUHMqgK9I4xGU2Ql2qE3JRt539NSpGmmeDiMAzfI+ZmDA==, 0eNqlldFugzAMRX9l8nOYcEih5TP2Ok0TbaMqEgQUQjVU8e8LdAy0hirWniIM9+TajsMNjmUnG6O0hfwG6lTrFvL3G7TqootyjNm+kZDDVRnbuQgDXVRj4P5FJGBgoPRZfkGOAyMo31ZK7lUqK6tFZk2h26Y2NjrK0q7EyX/EYvhgILVVVsl76tND/6m76iiNS2qLwaCpWyer9birQ0WcQe+WZBgN/cHwX0znNjYXU7t1AxTPHDYnU3e26UbbD9yEwI2QABYEMIW7I9eT++qZkjHow2TBmHg2w+CsjDzdX3EPc7+c9KZU1rrYo6n4dffE1iHYFgbbwpjeUVw6qvRGQxFD8sWffGNfusip3fRWDZMAJ/FTI4I8pkEl2tGnNIibEs+Jv2wZpYHeacQ9ofKO4O7c6X7OV/8fBmXhvLuYiCbIy8i4StNOiFQInqYZR34Yhm/sYzpB. Make sure to re-balance belts after you split from them. The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. by netmand Wed Jan 30, 2019 6:16 pm, Post Lane balancers may be output balanced or input balanced. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. - Bowling. Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. Hamburg, Rotterdam I do put steel and batteries on the bus. Here is a checklist of those: READ MORE: Rust game file size: How big is the download? 33 $$ Moderate Sports Bars, Bowling, American (Traditional) Broadway Sports Center. Hamburg, Kolding Look into what products use your resources and how many of those resources you can produce. This may happen at a later stage in the game up to which a bus is a very good tool to reduce clutter. Alternatively, one can make split-off setups without priority splitters. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. The orientation of and how wide the players monitor is also plays a role in this decision. Hannover, Hamburg https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. Although a main bus can give you a huge advantage, it's still up to you if you want to use it. there is even enough iron left for "buildy things" (belts, etc). Re: How many main bus lines do you generally use? What is your definition of "main line bus" ? - It is only visible to you. Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. When one doesn't have enough production to saturate a belt (or splits it into more) then this can be called a "fake"-bus as it can not be saturated. Now red belt can span 6 tiles, which is pretty good for parts of the bus. People Also Viewed. - The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. In place they are used sparingly, 1 gear factory provides more than enough for an assembly line, and they can be placed such that the iron comes on half the assembly line, and the gears are placed on the other half. For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. Place another belt along the output side of the assemblers. The bottleneck in this balancer is that the two middle belts only get input from one splitter. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. For more main bus blueprint design options, click here. Berlin, Hamburg Having smaller groups of only one or two is also not a bad thing. Balancers that are output balanced distribute evenly to all output belts/belt lanes. you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). Heya Gmanicus! Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? What should I put on my new main bus and how many belts of each item? Plastic x1 (recommend x2) Batteries x1. All rights reserved. This item has been removed from the community because it violates Steam Community & Content Guidelines. Paris, Hamburg by astroshak Thu Jan 10, 2019 1:44 am, Post In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. Mad respect. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! If you need more inject more material later instead of widening the bus. If you believe your item has been removed by mistake, please contact, This item is incompatible with Factorio. One downside to this can be that all resources are used up before every machine gets fed. EDIT: Here is an example of what I call a stage 2 "starter" base. Frankfurt (Airport), Hamburg I also have a return bus that carries science packs back to the lab area. by MobRules Thu Jan 10, 2019 5:12 am, Post by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post - All trademarks are property of their respective owners in the US and other countries. These items are often just put into chests for personal use rather than on a bus. They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold!
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