A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) I don't actually think there is a real defence against them, given that any player that seriously uses them will throw 20k+ at you at once - enough to destroy every building in the entire continental USA in a week or so. from air doctrines) only for that mission type get applied to the wing for that mission. Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. To make a long story short fighters+naval bombers can defend 1 sea zone away from an airfield and tactical bombers+heavy fighters can defend up to 2 sea . Example below: As the UK player, there is 60% intel about Italy's air force. It may be advisable to put air wings on standby during such conditions. CAS wings will contribute planes to the battle up to 54 planes. The attacks are resolved as between land units, but they ignore defense, hardness and armor. Air bases can be damaged by strategic bombing missions . the night *cas* bombing modifier is -90%. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. Solution? If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. Divisional anti-air (AA) weapons reduce the damage from CAS. For this reason it is advised to hold air superiority as much as possible. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. 1 reply 0 retweets 3 likes. Wings of 500 bomb the shit out of any zone. 1936 fighters and 1940 fighters) may be mixed in the same air wing. For a better experience, please enable JavaScript in your browser before proceeding. Mission efficiency in a strategic region is shown in the strategic air view window, that is shown if you click a strategic region in the strategic air map mode. The details pane of that window provides numbers across a long time frame. Generally I find that starting a coup on the British mainland is the easiest way of beating them. Holding shift allows you to draw a smooth frontline for a field marshal, which prevents gaps from being created. If you spot a mistake then you are welcome to fix it. That will allow them to redeploy wings with up to 200 planes to be located within the region. If yes, then what's the point in picking the day bombing branch unless you really. Or is it just lend lease? They can perform Close Air Support, Naval Strike, and Port Strike air missions. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. Medium tanks have good armor and low cost. Create an account to follow your favorite communities and start taking part in conversations. The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. All you have to do is click on the province that you want to attack, and then the nuke icon at the bottom of its window. The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. It's a bit of a niche area. Bomb Scotland's infrastructure into dust and watch them all die. Wings with this mission will participate in land combat throughout the strategic region. Questions, Paradox Planes capable of naval minesweeping can be assigned to naval minesweeping missions during wartime. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. +1 I agree with everything you said. The maximum air base level is 10[2], for a maximum of 2,000 aircraft. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). For example, conquering Britain and the Yanks show up dumping a hundred divisions to hold Scotland. . The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. Anti-air capabilities are averaged across all divisions including the reserve. 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. Deals damage to enemy divisions on the ground. Should I consider building up a smaller weapons stockpile in exchange for building some planes to get air superiority and bomb Britain? Tank designs before 1940 are not included; their design should be similar to the designs listed below. In aircraft-dense areas where the frontline airbases might be congested, they, like Heavy Fighters, can act as "second row" aircraft adding even more air power to the frontline regions from airbases behind. i think having 3 months of day vs 3 months of night might display results more clearly than the test you did in the prior post you linked. Various countries have focuses that grant research bonuses for e.g. Earthquake relief sale gives you $1000 worth of Steam . Moving to an allied or enemy province in bad weather or bad terrain. regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. Pushing with infantry and CAS often works against a weak enemy. Strats can completely cripple the enemy, but requires a lot of IC. Is this true? The effects increase with weather severity, with sandstorms and blizzards being particularly bad. In this section, well list the most-used types. AA inside divisions can reduce this penalty. i was responding to that second part. Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions. All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. Once an enemy fleet is discovered, a randomly assigned ratio of planes to fleet frontage is determined. For example, with 60% air superiority the enemy will suffer a 7% penalty to . These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. You will consume fuel and increase the risk of air accidents while running pilot exercises. Read our Hearts of Iron 4 DLC guide. on Paradox technology, Legal When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. Jump to navigation Jump to . Putting 2 factories on transport planes should be sufficient for your logistical needs. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). They are super expensive and need to be escorted by Fighters to be worth the cost. So a compromise between those effects is 20-30 CW. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play They're generally pretty useless. Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. You must log in or register to reply here. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. Yeah. Strategic bombers can be fought in the air by fighters. The enemy side's average division air attack is . Naval Bombers are able to perform attacks against enemy ships. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Note that your bombers may get targeted by State anti-air . Design tip: maximize soft attack and breakthrough. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. Press J to jump to the feed. Scout plane: Provides intel on enemy troop compositions. They said they have fixed this for the 1.4 update but it should still play a large role. Decreased soft attack, hard attack, breakthrough and defense. This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. 1.4K. Situational (if you need lots of PP): State Serves the Military (Fascist). If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. TAC bombers have a horrendous strat bombing stat. The maximum number of planes allowed to join a land battle is 3[2] times the used enemy frontage as a base value. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Hearts of Iron 4 1.12.6 patch notes reinforce HoI4 War Effort. In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. strategic, tactical, CAS, NAV ? To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. Air wings can be assigned to various missions. Some missions will always fly. You underestimate AI Tibet's power. Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. I once trapped virtually the entire British navy in the Mediterranean as Axis France. When an air base gets captured, planes automatically relocate to other air bases if available and won't be lost. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Questions, Paradox Engages enemy fighters and shoots down enemy CAS/bombers. The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. I didn't know they targeted Airbases first. This means it's mostly in the realm of Majors or huge minors like China or Raj. on Paradox technology, Legal 3. A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. Are signal company and recon company worth it? The 'Industry Liasons' Spirit and the 'Light aircraft designer' should be used for increased research speed and agility bonuses! Each type of aircraft built upon light airframes also has a carrier variant that can be researched. Aim for 30 ORG or higher when designing your tank divisions. Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. Tac bombers can fly in from super far away. Bomb their country to dust. Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. CAS provide an attack bonus which boosts the stats of friendly units in the combat. Note that in the same way as naval bombers are better at killing ships than tactical bombers fighters are better at killing fighters than heavy fighters; the difference is primarily range. There's probably also a fair bit of LL going on as well. Attacking an enemy province in bad weather or bad terrain. @Comander-07 Support Artillery is indeed more efficient for smaller divisions, but engineers are worse for small divisions. They can perform Strategic Bombing air missions, as well as drop nuclear bombs. Press J to jump to the feed. Especially important in Multiplayer where front lines have many units in them. Press question mark to learn the rest of the keyboard shortcuts. It's a harrowing death spiral. The tooltip for the air base shows the total number of planes located there (and a list of the countries with air wings and the types of planes). Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. With 48 CAS present, the bonus would be +22.2%. I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? Very cost-effective way of killing the enemy navy. Would you say that makes sense, or should I just go with with 30 and have a few tank divisions less? Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. For this guide, I have created a combat width simulator. Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Transport plane: Deploys paratroopers and drops supplies. They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. When you have, it becomes an unending nightmare where you haven't enough military factories left to build enough planes to stop the bombing, or enough civilian factories left to repair them. I have been wondering, wouldnt the efficiency of small vs big divisions heavily depend on your doctrine and support companies? Each land-based air base can support 200[1] planes per base level without any penalties. https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play They are good both for protecting bombers at range and intercepting enemy bombers. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. Does this work ? However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. Air superiority. Create an account to follow your favorite communities and start taking part in conversations. Mission efficiency bonuses (e.g. You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. Oh, and you have to wait. Your divisions are running out of rifles and the front lines are collapsing, but you can't build any more rifles because your surviving factories are desperately trying to get planes in the air. As mines are laid, some mines will graphically become visible on the map. The biggest drawback of strategics are that conquered land takes ages to rebuild. Example: A battle takes place in a forest province (-10% enemy air superiority). Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. Hi, let me introduce myself! Scout Planes perform aerial scouting and intel gathering. Once the American airforce is decimated, send in thousands of strat bombers. An air wing may be assigned up to one ace only. Is there a template that negates this, other than the Ancient CAS? A logistics strike mission is an air attack against enemy trucks, trains and railways. from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. Then invaded, and send in CAS. Redirect to: Air technology#Strategic Bomber; Retrieved from "https://hoi4 . Strategic bombing. For an effective bombing campaign, youll need at least 1000 of them, as the auto-repair of buildings can be too great to overcome. Professional Officer Corps, earns itself back after 350 army XP. within the strategic region by clicking on the proper button. Valve Corporation. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. @Fortebrako Since heavy fighters have already low agility, I'd stack them full of Heavy MGs.