Both of these features can be constructed in SugarCube, however, using macros like <> or by combining <> macros with DOM macros. For example, the following is the data URI of a Base64-encoded PNG image of a red dot (): Generally, it's expected that you will use a compiler that supports the automatic creation of media passages, however, they may be created manually. Note: Once unloaded, playback cannot occur until the track's data is loaded again. In SugarCube, the passage is not terminated, and anything in the code below the <> macro will have side effects. TwineHacker To Debug (Or Cheat) Twine {SugarCube} Variables based on extension from this f95 thread (thanks to @spectr3.9911) compatible with Chrome and Firefox Installation instructions Chrome: download repository and use Developer Mode then point directory Note: The DOM ID of the passage, created from the slugified passage title. Gets or sets the playlist's volume level (default: 1). Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. Warning: Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. you'll need to call the Setting.save() after having done so. Deprecated: Before beginning, make sure that your Twine game is set up for the SugarCube format. Returns the first Unicode code point within the string. This is an estimate calculated by the browser based upon the currently downloaded data and the download rate. Returns a new array consisting of the source array with all sub-array elements concatenated into it recursively up to the given depth. All DOM macros require the elements to be manipulated to be on the page. The JSON.reviveWrapper() method for additional information on implementing the .toJSON() method. Upon a successful match, the matching case will have its contents executed. To delete a watch, click the button next to its name in the watch panel. Returns a reference to the dialog's content area. String: The expression yields a string valuee.g.. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. This is only really useful within pure JavaScript code, as within TwineScript you may simply access temporary variables natively. It is replaced by the Setting API and settings special variable. Strings are iterated by Unicode code point, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units. In these cases, audio will not automatically play on the starting passage, nor is it likely to play if initiated from within asynchronous codee.g., via. . Once initialized, the State.random() method and story functions, random() and randomFloat(), return deterministic results from the seeded PRNGby default, they return non-deterministic results from Math.random(). Testing is strongly advised. Returns an AudioRunner instance for the tracks matching the given selector. Subsequent, optional, characters have the same set as the second with the addition of numerals (i.e., 0-9, so the full set is A-Za-z0-9$_). It is further strongly suggested that you provide that same custom user namespace when removing them. Note: Warning: If you plan on using interactive macros within a loop you will likely need to use the. Note: Sets the story's subtitle in the UI bar (element ID: story-subtitle). Property attributes, including getters/setters, and symbol properties. Like in Harlowe, some SugarCube macros accept expressions and others accept discreet arguments. All these instructions are based on the SugarCube story format. Tip: Properties on the strings localization object (l10nStrings) should be set within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) to override the defaults. Triggered at the end of passage navigation. See Guide: Media Passages for more information. A sort of simple Twine parser. See: Returns whether a Passage object referenced by the given title exists. If you don't know what that means, then this API is likely not for you. Returns the number of currently registered on-save handlers. Note: In addition to the history, there is also the active momenti.e., presentand expired momentsi.e., moments that had been played, but have expired from the history, thus cannot be navigated to. Returns a reference to the current jQuery object for chaining. SugarCube. This method will not detect "code" passagesi.e., script, stylesheet, and widget passages. Follow these instructions to install a local copy of SugarCube v2: If you followed the steps correctly, within Twine1/Twee's targets directory you should now have a sugarcube-2 directory, which contains several filese.g., header.html, sugarcube-2.py, etc. In Twine, a variable is a way of storing and acting on data of some sort. SugarCube features a configurable autosave system. If multiple passage titles are given, returns the lowest count. The cycling options are populated via <